Skill Game Protection Act
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Skill Game Protection Act - Amends federal criminal law to exempt from the prohibition against transmission of wagering information the operation or participation in poker, chess, bridge, mahjong or any other game where success is predominantly determined by a player's skill, to the extent that: (1) the game provides for competition only between and among participants, and not against the person operating the game; and (2) the operator is in compliance with federal regulations governing games of skill.
Amends federal law governing monetary transactions to instruct the Secretary of the Treasury to prescribe regulations requiring each person who operates a game of skill on the Internet to maintain specified safeguards, including: (1) that the individual participant depositing funds is 18 years of age or older; (2) that the individual participant is physically located in a jurisdiction that does not bar participation in the particular Internet games of skill in which the individual participates; and (3) that all taxes relating to Internet games of skill due to federal and state governments and to Indian tribes from individual participants are collected at the time of any payment of any proceeds of Internet games of skill.
Referred to the Subcommittee on Crime, Terrorism, and Homeland Security.
- Introduced in House Formatted Text PDF Formatted XML
Cite this page
U.S. Congress. (2026). H.R. 2610: Skill Game Protection Act. 110th Congress. Open America. https://openamerica.io/bill/110-HR-2610/
"H.R. 2610: Skill Game Protection Act." 110th Congress, 2026, Open America, https://openamerica.io/bill/110-HR-2610/.
H.R. 2610, 110th Cong. (2026), https://openamerica.io/bill/110-HR-2610/.
[H.R. 2610: Skill Game Protection Act](https://openamerica.io/bill/110-HR-2610/)