HR 4685
117th Congress
House
Finance and Financial Sector
Behavioral sciences
Business ethics
Congressional oversight
Consumer affairs
Financial services and investments
Government Accountability Office (GAO)
Government information and archives
Government studies and investigations
Mental health
Securities
Service industries
Trading Isn’t a Game Act
Everywhere this bill has been
7 steps
Introduced
In committee
Reported out
Passed House
Passed Senate
To President
Became law
Jan 20, 2022
Placed on the Union Calendar, Calendar No. 165.
Jan 20, 2022
Reported (Amended) by the Committee on Financial Services. H. Rept. 117-231.
Jul 29, 2021
Ordered to be Reported in the Nature of a Substitute (Amended) by the Yeas and Nays: 28 - 23.
Jul 29, 2021
Committee Consideration and Mark-up Session Held.
Jul 28, 2021
Committee Consideration and Mark-up Session Held.
Jul 26, 2021
Referred to the House Committee on Financial Services.
Jul 26, 2021
Introduced in House
Plain-English summary
Trading Isn't a Game Act
This bill requires the Government Accountability Office (GAO) to study and report on the use of techniques including gamification (adding gamelike elements to encourage participation) and psychological nudges (behavioral interventions designed to influence decision-making) by online investment trading platforms. Further, the GAO must compare the investment activity, habits, and risk tolerance of customers exposed to such techniques and those who are not.
What's happening now
Placed on the Union Calendar, Calendar No. 165.
Committees of jurisdiction
1