Skip to main content
S 134 113th Congress Senate Commerce Child health Congressional oversight Games and hobbies Government studies and investigations Internet and video services Internet, web applications, social media Mental health Violent crime

Violent Content Research Act of 2013

Introduced: January 24, 2013 See on congress.gov
 Everywhere this bill has been 6 steps
Introduced
In committee
Reported out
Passed House
Passed Senate
To President
Became law
Dec 17, 2013
Placed on Senate Legislative Calendar under General Orders. Calendar No. 262.
Dec 17, 2013
Committee on Commerce, Science, and Transportation. Reported by Senator Rockefeller with an amendment in the nature of a substitute. With written report No. 113-126.
Jul 30, 2013
Committee on Commerce, Science, and Transportation. Ordered to be reported with an amendment in the nature of a substitute favorably.
Jan 24, 2013
Read twice and referred to the Committee on Commerce, Science, and Transportation. (text of measure as introduced: CR S288)
Jan 24, 2013
Sponsor introductory remarks on measure. (CR S287-288)
Jan 24, 2013
Introduced in Senate
 Plain-English summary Congressional Research Service

Violent Content Research Act of 2013 - Directs the Federal Trade Commission (FTC), the Federal Communications Commission (FCC), and the Department of Health and Human Services (HSS), jointly, to undertake to enter into appropriate arrangements with the National Academy of Sciences (NAS) to conduct a comprehensive study and investigation of whether exposure to violent video games and programming has a harmful effect on children that is distinguishable from any other factors.

Requires such study and investigation to consider whether: (1) such exposure causes children to act aggressively or causes other measurable harm to children, has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children, and has a harmful effect that is distinguishable from other types of media; (2) any identified harm has a direct and long-lasting impact on a child's well-being; and (3) current or emerging characteristics of violent video games have a uniquely harmful effect on the behavior of children, considering video games' concretely interactive nature.

Requires an identification of gaps in current research which, if closed, could provide information regarding any causal connection between such exposure and children's behavior.

Requires such agencies, in entering into any such arrangements, to request the NAS to report the results to Congress, FTC, FCC, and HSS.

What's happening now December 17, 2013

Placed on Senate Legislative Calendar under General Orders. Calendar No. 262.

 Committees of jurisdiction 1